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last edited 2 months ago


A pen modelled and rendered with the open-source software Blender.

The Cycles render engine was used.

The engravings were created later using Krita and exported as a 2d texture, onto which the pen nib was unwrapped.


#0: Initialisation.

#1: Noise textures are surprisingly versatile in Blender.

#2: Fountain pen from another angle.

#3: Addition of more interesting textures for the metal– oh no no no go back#4: The pen looks surprisingly good when capped as well.

#5: Discarding the abstract cubes in favour of an actual background.

#6: Pen #5, but with the noise texture dialed down.

#7: A little lighting goes a long way.

#8: And now it has a nib.

#9: ...That is far too much light.

#10: Side view.

#11: Five months later I returned to the pen, with its obvious topological issues to be resolved.

#12: Close-up of pen nib with better lighting and shaders.

#13: Did you know how much difference a HDRI (background) can make to a render? It certainly 'contextualises' the scene.

#14: Closeup of that sweet detail. Note the jagged edges of the nib (low poly count).

#15: It doesn't look nearly as elegant from this angle.

#16: The topology issues have been largely patched. Quite proud of this so far.