last edited 4 years ago


A classmate of mine reminded me of a long-running goal of mine: practicing my modelling 'skills' by making my fox in Blender.

By starting with a UV sphere (naturally) and abusing edge loops, I was able to approximate the general shape. Then the knife tool was useful in allowing extruding the ears and limbs, and addition of hair (via the Blender particle system) allowed something vaguely approximating realism to be achieved.

The eyes and mouth are just curves with a shrinkwrap modifier, since it may be difficult to model them directly while maintaining good topology. Though the topology itself was somewhat compromised as a subdivision surface modifier was accidentally applied. :(

Why am I still rambling? The fox itself is probably all you want to see. (It did take far too long to render though :p)